

Bone weights and bind poses are added to the mesh.⚠️ OBJ files can not contain bone information. Snap the pivot to any vertex.✔️ Skinned Mesh SupportSkinned meshes are BAKED in their current pose and then exported as a static mesh (just like MeshRenderer).✔️ Bones and BoneWeight SupportBones are added to the exported prefab.

Either based on sub mesh index or material.✔️ Pivot modifierChoose the pivot freely for your new mesh. Separate your assets into useful parts within seconds.Links: Manual | ForumWhat's it good for?You only need parts of the awesome model you have just purchased?With this tool you can extract what you need within seconds.You will get a ready to use Prefab with sliced textures and remapped UVs.✔️ Super easy to use.Just draw on the mesh and hit the "Extract Mesh" button.✔️ Prefab generationAfter extraction the tool will generate a prefab which uses all the new meshes, materials and textures.✔️ Material based separation & Sub Mesh SupportPreserve or merge sub meshes.
